In last week’s most-clicked ASCD SmartBrief story, veteran educator David Warlick identifies four qualities of gaming and social networking experiences that provoke active and deliberate investment, from the learner, into what they’re learning, and what it means to be learned. Warlick notices that gaming and networking experiences are
- Responsive: Choices work or don’t, but everything gets feedback
- Collaborative: Learners discuss and build off one other to participate and achieve.
- Personally meaningful: Games and networking often have quantifiable value and rewards (unlocking new levels, getting likes or comments), and player and participant identities are valued.
- Guided by safely made mistakes: Players and participants learn from what works and what doesn’t and adapt their strategy.
What would happen if students and teachers were free to play with learning?